managed to move my per-binary coreutils-like programs to something like busybox, they all lived under the same codebase, just with a different exe name.
it checks the $0 of the environment, and runs the program based on that.
so something like /bin/cat would run, cat.
the implementation weren’t targeting POSIX compliant, i just want something that works for now…
went to a coding competition expecting nothing, somehow i won first place again.
there was a dude under me in the ranking, he almost got to me.
thankfully, i managed to scrap by a few more problems just enough to stay #1 in the ranking.
and that… should be it, we’re live bois!
now all that’s left to do is for me to migrate over the old posts, which, i will do later, yawn
time for some sleep :)
spent the entire evening rewriting everything from the scuffed go implementation of the website to Astro.
i think this is for the best, everything seemed so much better now! no more hacky templating and fighting markdown’s weird escaping rule… we got actual HTML syntax now, hell yeah!!
in the middle of porting kagamine rin mmd model to l4d2,
shion gave me this cute rin nendoroid, thanks!!
i’ve been working on a menu system for the engine.
hated every second of it, because i had to implement everything like it’s 1984.
anyway look at these cool menus~
https://us-east-1.tixte.net/uploads/hatsune-miku.has.rocks/kurarin_menu_storyboard.mp4
don’t ever tune the loids on linux, look at what they done to my miku
attempting to recreate project sekai in my own game engine (Part of the Kurarin project.)